"Godbow" redirects here. For other uses, see God bow.
For this item's augmented variant, see augmented seren godbow. For this item's dyed variants, see Soul, blood, ice, shadow, barrows, Aurora, Third Age.
Seren godbow | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Release | 27 June 2016 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Members | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quest item | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Properties | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tradeable | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stacks in bank | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipable | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stackable | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Disassembly | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Noteable | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destroy | Drop | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Examine | An intricate bow of pure crystal. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Options [?] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Backpack | Wield, Check charges | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipped | Check charges | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Value | 1,250,000 coins | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
High alch | 750,000 coins | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Low alch | 500,000 coins | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
On death | Reclaimable Value: 1,180,720,730 Reclaim: 1,180,720 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Weight | 2.267kg | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grand Exchange | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Exchange | 1,180,720,730 coins (info) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Buy limit | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Volume | 26 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Loading... | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced data | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Item ID | 37632 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Links | MRID•recipe | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Seren godbowSeren godbow (broken)? (edit)? (edit)newusedbroken27 June 2016 (Update)? (edit)YesAn intricate bow of pure crystal.NoYestrueYesNoYestrueNoYesinfobox-cell-shown? (edit)truefalsefalseNo? (edit)falsefalsefalseNo? (edit)falsefalsefalseYestrueNoNoYesinfobox-cell-shown? (edit)truefalsefalseDrop? (edit)Wield, Check chargestrue? (edit)Check charges? (edit)? (edit)? (edit)truefalsefalseSeren godbowSeren godbow (broken)01180720730? (edit)Exchange:Seren godbowNot sold1,180,720,730 coins (info)No data to display Loading...
Value: 1,250,000
Reclaim: 1,250Reclaimable
Value: 1,180,720,730
Reclaim: 1,180,720-true-0.6true? (edit)0.6750000500000750,000 coins500,000 coins? (edit)? (edit)2.267kg2.267? (edit)surface? (edit)376323763437635? (edit)376323763437635MRIDMRID•recipeMRID•recipeMRID•recipe? (edit){"edible":"no","release_date":"27 June 2016","examine":"An intricate bow of pure crystal.","tradeable":"yes","weight":2.267,"highalch":500000,"destroy":"Drop","lendable":"no","release_update_post":"Telos – RuneScape's Toughest Boss - Manticore Weapons - Telos Contest","disassembly":"yes","members":"yes","equipable":"yes","gemw":false,"bankable":"yes","name":"Seren godbow","death":"reclaimable","stacksinbank":"no","stackable":"no","noteable":"no"}{"edible":"no","release_date":"27 June 2016","examine":"An intricate bow of pure crystal.","tradeable":"yes","weight":2.267,"highalch":500000,"destroy":"Drop","lendable":"no","release_update_post":"Telos – RuneScape's Toughest Boss - Manticore Weapons - Telos Contest","id":"37632","disassembly":"yes","members":"yes","equipable":"yes","gemw":{"name":"Seren godbow","limit":2},"bankable":"yes","name":"Seren godbow","death":"reclaimable","stacksinbank":"yes","stackable":"no","noteable":"yes","version":"new"}{"edible":"no","release_date":"27 June 2016","examine":"An intricate bow of pure crystal.","tradeable":"yes","weight":2.267,"highalch":500000,"destroy":"Drop","lendable":"no","release_update_post":"Telos – RuneScape's Toughest Boss - Manticore Weapons - Telos Contest","id":"37634","disassembly":"yes","members":"yes","equipable":"yes","gemw":false,"bankable":"yes","name":"Seren godbow","death":"reclaimable","stacksinbank":"no","stackable":"no","noteable":"no","version":"used"}{"edible":"no","release_date":"27 June 2016","examine":"An intricate bow of pure crystal.","tradeable":"yes","weight":2.267,"highalch":500000,"destroy":"Drop","lendable":"no","release_update_post":"Telos – RuneScape's Toughest Boss - Manticore Weapons - Telos Contest","id":"37635","disassembly":"yes","members":"yes","equipable":"no","gemw":false,"bankable":"yes","name":"Seren godbow (broken)","death":"reclaimable","stacksinbank":"no","stackable":"no","noteable":"no","version":"broken"}Versions: 3
The Seren godbow is a degradeable, augmentable tier 92 two-handed shortbow. It is created by upgrading a Dormant Seren godbow with an Orb of pure anima, an Orb of volcanic anima, and an Orb of corrupted anima, requiring level 92 Crafting. All four of these items can be obtained by defeating Telos.
The Seren godbow has only slightly higher accuracy and damage than the combination of the noxious longbow and araxyte arrows. In addition, as a chargebow it provides its own ammo, like the zaryte bow and decimation. The bow can benefit from the effects of bane arrows, black stone arrows, splintering arrows, and elder god arrows, with the damage capped at either its ammunition's tier or the bow's tier, whichever is lower. The bow cannot be used for Barbarian Firemaking.
The Seren godbow has 60,000 charges of combat[source needed] before degrading to a broken state. It can be recharged at a repair NPC for 4,800,000 coins, or less on an armour stand.
The godbow's special attack can deal very high damage every 30 seconds when fighting certain bosses, including Araxxi, Temple of Aminishi, Dragonkin Laboratory, Yakamaru, Raksha, and Arch-Glacor.
Contents
- 1 Combat stats
- 2 Special attack
- 2.1 Interaction with multiple sources
- 2.2 Expected number of arrows to land based on target size
- 2.3 Explanation of arrow damages
- 2.4 Additional ammunition slot effects
- 2.5 Recommended bosses
- 2.6 Not recommended bosses
- 3 Creation
- 4 Products
- 5 Repair
- 5.1 Non-player characters
- 5.2 Improved methods
- 6 Usage cost
- 7 Dyed
- 8 Comparison with other Ranged weapons
- 9 Disassembly
- 10 Gallery
- 11 Update history
- 12 Trivia
- 13 Notes
- 14 References
Combat stats[edit | edit source]
Requirements | Degrades | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
92 | 60,000 charges | ||||||||||||
Class | Slot | ||||||||||||
Ranged | |||||||||||||
Tier | Type | ||||||||||||
92 | Chargebow | ||||||||||||
Auto | Ability | ||||||||||||
Damage | 2056.2 | 1324.8 | |||||||||||
Accuracy | 2577 | ||||||||||||
Style | Arrows | ||||||||||||
Range | 9 | ||||||||||||
Speed | 6 ticks (3.6s) | ||||||||||||
Attributes | Damage reduction | ||||||||||||
Armour | 0.0 | PvM: 0% | PvP: 0% | ||||||||||
Life points | 0 | Style bonuses | |||||||||||
Prayer | 0 |
Special attack[edit | edit source]
This article has a calculator here. Calculators determine experience and costs based on real-time prices from the Grand Exchange Market Watch. |
Crystal Rain is the special attack of the Seren godbow. It costs 30% adrenaline and launches five arrows into the air. The first arrow always lands on the target's centre, while the remaining four randomly land in a 5x5 area around the target's centre, one tick after the first arrow.
The first arrow always has an opportunity to land; the others may not have this opportunity as they need to land on a game square occupied by an enemy. Each arrow that lands on a target deals 125-155% ability damage.
If the attack is successful, there is a 30 second cooldown before it may be used again. If the attack misses, then the remaining four arrows will also miss, but no cooldown penalty is incurred, allowing the player to use the special attack again.
In most cases, only 5 arrows are considered. However, there are circ*mstances where it is possible to land arrows after arrow 5.
Using the special attack against an NPC which takes up a lot of game squares will increase the likelihood that multiple arrows will hit, potentially dealing extremely high damage. The determination of the number of hits a monster receives is described as follows. First, if the special attack hits, the first arrow will always hit. Then, the remaining four arrows will be determined. The centre of an NPC is chosen as the centre of the special attack. A 5x5 area centred at that square is where the remaining four arrows will be chosen. A random square is chosen from this area, and then random squares chosen, without duplicates, until there are four arrows, or when it fails to find a non-duplicate ten times. The number of squares chosen that also lie on the NPC squares are the number of arrows that hit. Since the initial shot of Crystal Rain always targets the centre of the target, a 5x5 enemy will always be hit by all 5 arrows.
If multiple targets overlap on a given tile and an arrow (or arrows if multiple sources are used) from the special attack lands on that tile, only one target will be affected. The affected target may or may not be the primary target. The priority system for determining the affected target is unknown.
Interaction with multiple sources[edit | edit source]
Crystal Rain sound effect
If a target receives multiple secondary arrows from Crystal Rain within 2 ticks of each other from multiple sources, then the arrows that land will continue with the pattern described by arrows 2 through 5. Sources in this context refers to arrows that are sourced by:
- other players
- casting the Crystal Rain special attack stored within an essence of finality(or) while using either:
- chinchompas
- the Decimation special attack, Locate
With this, the pattern continues on, with each arrow dealing the same damage range of 125%-155%.
Expected number of arrows to land based on target size[edit | edit source]
The probability of a certain number of arrows (up to arrow 5) landing given the monster size is shown in the table below.
NPC Size in squares | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Arrows that land | 1x1 | 2x2 | 3x3 | 4x4 | 5x5+ | ||||||
1 | 84.0% | 47.3% | 14.4% | 1.0% | 0.0% | ||||||
2 | 16.0% | 42.0% | 39.8% | 10.6% | 0.0% | ||||||
3 | 0.0% | 10.0% | 34.2% | 34.2% | 0.0% | ||||||
4 | 0.0% | 0.7% | 10.6% | 39.8% | 0.0% | ||||||
5 | 0.0% | 0.0% | 1.0% | 14.4% | 100.0% | ||||||
Expected number of arrows | 1.16 | 1.64 | 2.44 | 3.56 | 5.00 |
The expected number of arrows are the average amount of arrows that land on a target of a specific size if repeated many times.
Explanation of arrow damages[edit | edit source]
The range of damages from arrows 2 through 5 (and 6 through 8+ as mentioned in the multiple sources section) are really based on a specific amount of damage from arrow 1: the minimum hit of arrow 1. This matters for certain boosts and ammunition effects. The damage range of each arrow can be calculated in the following way.
- Let represent the fixed or minimum hit of arrow where can take on any positive integer.
- Let represent the amount of damage between the minimum and maximum hit of arrow where can take on any positive integer.
The maximum amount of damage of an arrow can be calculated by adding the two above terms: . The damage that can be done will take on a random value between the minimum and maximum. This can be expressed as: where is a real number randomly chosen between [0,1].
For arrow 1, these values are and .
However for arrows 2 through 8+, they are calculated in the following way:
As shown above, arrows 2 through 8+ only depend on the minimum amount of damage from arrow 1. This matters for certain boosts the player may have as well as the effect of ammunition the player may be using.
For example, dragonbane arrows only affect the random portion of arrow 1 damage, . Therefore, only arrow 1 will be boosted. However, Jas dragonbane arrows affect both the fixed and random portion of arrow 1, therefore, all arrows will be boosted.
This also holds for damage boosting effects from enchanted bolts if Crystal Rain is cast by using the Essence of Finality ability.
This applies to other boosts as well, such as the effect of the Genocidal perk. The perk only affects the random portion and therefore only arrow 1 will be affected.
As a result, the Precise perk is very impactful on the damage increase of this special attack.
Additional ammunition slot effects[edit | edit source]
Aside from damage, the effect of ammunition slot is almost[n 1] completely ignored for all arrows aside from arrow 1. This means that black stone arrows will only apply one stack from arrow 1, Bik arrows will only apply one stack from arrow 1, dragonbane arrows ability to break through a rune dragon's armour will only happen for arrow 1, etc.
This also applies for non-damage boosting effects from enchanted bolts through the Essence of Finality ability. For example, if the player is using onyx bakriminel bolts (e) and a proc occurs while casting the special attack, the damage boost applies to the entirety of arrow 1 and therefore the damage boost will apply to all arrows; however, the player will only receive a single heal - and it will be based on arrow 1.
Recommended bosses[edit | edit source]
The Seren godbow is recommended for the following boss fights as its special attack can deal very high damage per use, depending on the size of the target. In general, it is recommended for bosses that occupy at least 3x3 game squares if casting this while using Ranged and for bosses that are at least 5x5 if casting this off-style with Melee or Magic (usually with the Ingenuity of the Humans).
The Seren godbow special attack does 50% more damage within Death's Swiftness.
Style/Off-style | Boss | Area | Boss size | Average damage with max combat[n 2] | Average damage within Death's Swiftness[n 2] | |
---|---|---|---|---|---|---|
Araxxi | Araxyte hive | 5x5 (blocked) | 25,000 - 30,000 | 37,500 - 45,000 | ||
Araxxor | Araxyte hive | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 | ||
Vorago | Borehole | 5x5 5x5 (blocked)[n 3] | 17,000 - 21,000 25,000 - 30,000 | 25,500 - 31,500 37,500 - 45,000 | ||
Arch-Glacor | Elder God Wars Dungeon: The Glacor Front | 8x8 (blocked) | 25,000 - 30,000 | 37,500 - 45,000 | ||
Kerapac, the bound | Elder God Wars Dungeon: The Nodon Front | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 | ||
TzKal-Zuk | Elder God Wars Dungeon: The TzekHaar Front | 5x5 (blocked)[n 4] 5x5 | 25,000 - 30,000 17,000 - 21,000 | 37,500 - 45,000 25,500 - 31,500 | ||
Sanctum Guardian | Elite Dungeon 1: Temple of Aminishi | 9x9 | 20,000 - 25,000 | 30,000 - 37,500 | ||
Seiryu | Elite Dungeon 1: Temple of Aminishi | 4x4 | 13,000 - 17,000 | 19,500 - 25,500 | ||
Astellarn | Elite Dungeon 2: Dragonkin Laboratory | 5x5 (blocked) | 25,000 - 30,000 | 37,500 - 45,000 | ||
Verak Lith | Elite Dungeon 2: Dragonkin Laboratory | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 | ||
Black Stone Dragon | Elite Dungeon 2: Dragonkin Laboratory | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 | ||
The Ambassador | Elite Dungeon 3: The Shadow Reef | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 | ||
Zamorak, Lord of Chaos | Elite Dungeon 4: The Zamorakian Undercity | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 | ||
Exiled Kalphite Queen | Exiled Kalphite Hive | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 | ||
Kalphite King | Exiled Kalphite Hive | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 | ||
Giant mole | Falador Mole Lair | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 | ||
General Graardor | God Wars Dungeon | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 | ||
Kree'arra | God Wars Dungeon | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 | ||
K'ril Tsutsaroth | God Wars Dungeon | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 | ||
Nex: Angel of Death | God Wars Dungeon | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 | ||
Queen Black Dragon | Grotworm Lair | 5x5 (blocked) | 25,000 - 30,000 | 37,500 - 45,000 | ||
Helwyr | The Heart of Gielinor | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 | ||
Twin Furies | The Heart of Gielinor | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 | ||
Vindicta & Gorvek | The Heart of Gielinor | 3x3 5x5 | 12,000 - 15,000 17,000 - 21,000 | 18,000 - 22,500 25,500 - 31,500 | ||
Telos | The Heart of Gielinor | 5x5 10x10[n 5] | 17,000 - 21,000 19,000 - 23,000 | 25,500 - 31,500 28,500 - 34,500 | ||
Kalphite Queen | Kalphite Hive | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 | ||
King Black Dragon | King Black Dragon's Lair | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 | ||
Beastmaster Durzag | Liberation of Mazcab | 4x4 | 13,000 - 17,000 | 19,500 - 25,500 | ||
Yakamaru | Liberation of Mazcab | 5x5 (blocked) | 25,000 - 30,000 | 37,500 - 45,000 | ||
Solak | The Lost Grove | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 | ||
Raksha | Orthen Oubliette | 5x5 5x5 (blocked)[n 6] | 17,000 - 21,000 25,000 - 30,000 | 25,500 - 31,500 37,500 - 45,000 | ||
Pthentraken | Spirit grove | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 | ||
TzTok-Jad TokHaar-Jad TzekHaar-Jad | TzHaar Fight Cave Fight Kiln TzekHaar Front | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 | ||
Har-Aken TzekHaar-Aken | Fight Kiln TzekHaar Front | 5x5 | 17,000 - 21,000 | 25,500 - 31,500 | ||
Dagannoth Prime | Waterbirth Island Dungeon | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 | ||
Chaos Elemental | Wilderness[n 7] | 3x3 | 12,000 - 15,000 | 18,000 - 22,500 |
Not recommended bosses[edit | edit source]
The Seren godbow is not recommended for the following boss fights as its special attack does not deal high damage at all.
Special attack | Boss | Area | Boss size | Average damage with max combat[n 2] | Average damage within Death's Swiftness[n 2] |
---|---|---|---|---|---|
The Barrows Brothers | Barrows | 1x1 | 5,000 - 7,000 | 7,500 - 10,500 | |
Masuta the Ascended | Elite Dungeon 1: Temple of Aminishi | 1x1 | 5,000 - 7,000 | 7,500 - 10,500 | |
Crassian Leviathan | Elite Dungeon 3: The Shadow Reef | 2x2 | 8,000 - 10,000 | 12,000 - 15,000 | |
Taraket the Necromancer | Elite Dungeon 3: The Shadow Reef | 1x1 | 5,000 - 7,000 | 7,500 - 10,500 | |
Commander Zilyana | God Wars Dungeon | 2x2 | 8,000 - 10,000 | 12,000 - 15,000 | |
Nex | God Wars Dungeon | 1x1 | 5,000 - 7,000 | 7,500 - 10,500 | |
Gregorovic | The Heart of Gielinor | 2x2 | 8,000 - 10,000 | 12,000 - 15,000 | |
Legiones | Monastery of Ascension | 1x1 | 5,000 - 7,000 | 7,500 - 10,500 | |
Orikalka | Spirit grove | 5x5 | Heavily reduced damage | ||
Rathis | Spirit grove | 5x5 | Heavily reduced damage | ||
Dagannoth Rex | Waterbirth Island Dungeon | 3x3 | 0 | ||
Dagannoth Supreme | Waterbirth Island Dungeon | 3x3 | 0 | ||
Corporeal Beast | Wilderness | 5x5 | 8,500 - 10,500 | 12,750 - 15,750 |
Creation[edit | edit source]
Requirements | ||||
---|---|---|---|---|
Members | Yes | |||
Ticks | ? (edit) | |||
Skill | Level | XP | ||
Crafting | 92 (b?) | 1,000 | ||
Material | Quantity | Cost | ||
Dormant Seren godbow | 1 | 938,572,606 | ||
Orb of pure anima | 1 | N/A | ||
Orb of volcanic anima | 1 | N/A | ||
Orb of corrupted anima | 1 | N/A | ||
Total cost | 938,572,606 | |||
Output | Quantity | Cost | ||
Seren godbow | 1 | 1,180,720,730 | ||
Profit | 242,148,124 |
Products[edit | edit source]
This is an auto-generated list (update now), and shows the first 100 items alphabetically. For all items, click here.
Product | Members | Skills | Experience | Materials | GE price | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 × Augmented Seren godbow |
|
| N/A | |||||||||
1 × Seren godbow (Aurora) |
|
|
| N/A | ||||||||
1 × Seren godbow (Barrows) |
|
|
| N/A | ||||||||
1 × Seren godbow (Soul) |
|
|
| N/A | ||||||||
1 × Seren godbow (Third Age) |
|
|
| N/A | ||||||||
1 × Seren godbow (blood) |
|
|
| N/A | ||||||||
1 × Seren godbow (ice) |
|
|
| N/A | ||||||||
1 × Seren godbow (shadow) |
|
|
| N/A |
Repair[edit | edit source]
This item costs at most 4,800,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (e.g. with 75% charge remaining, a full repair would only cost 1,200,000 coins). It may be repaired through a variety of methods.
Non-player characters[edit source]
These methods cost more as they do not consider the player's Smithing level for a repair discount.
- Bob—the axe seller in Lumbridge
- Tindel Marchant—the weapon and armour repairman at Port Khazard
- Dunstan—the smith in Burthorpe
- Squire—in the workshop area of the Void Knights' Outpost
Improved methods[edit source]
These methods provide a repair cost discount of 0.5% per Smithing level (including boosts):
- An armour stand in a player-owned house
- A whetstone which can be used anywhere
- The Item Repair ability of a legendary pet can be used once per hour
template = Calculator:Template/Smithing/Armour standform = repairFormresult = repairResultparam = level|Smithing level (1-106)|1|int|1-106||param = charge|Item Charge|0.0|number|0.0-100.0||param = cost|cost|4800000|hidden|||
Calculator |
---|
The calculator form will appear here soon. You will need JavaScript enabled. |
Result |
The result will appear here when you submit the form. |
Usage cost[edit | edit source]
Combat charges | 60,000 |
---|---|
Method | Repair NPC, armour stand, whetstone |
Item(s) consumed | 4,800,000 × Coins[uc 1] |
Total GE price | 4,800,000 |
Per hour | |
Average rate[uc 2] | 144,000 |
High rate[uc 3] | 288,000 |
Maximum rate[uc 4] | 480,000 |
- ^ Cost at armour stand and whetstone is reduced by 0.5% per Smithing level; 50% at 99 Smithing.
- ^ 1,800 charges per hour.
- ^ 3,600 charges per hour.
- ^ 6,000 charges per hour.
Dyed[edit | edit source]
The Seren godbow can be recoloured with certain dyes for purely cosmetic purposes. A warning message is given when attempting to dye a plain Seren godbow.
Once the dye is applied, the Seren godbow becomes permanently untradeable.
Barrows | Shadow | Third Age | Blood | Ice | Aurora | Soul | |
---|---|---|---|---|---|---|---|
Item | Seren godbow (Barrows) | Seren godbow (shadow) | Seren godbow (Third Age) | Seren godbow (blood) | Seren godbow (ice) | Seren godbow (Aurora) | Seren godbow (Soul) |
Image |
Comparison with other Ranged weapons[edit | edit source]
Main article: Comparison of high-level ranged weapons
Disassembly[edit | edit source]
Seren godbow | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Disassembly category | Shortbows | ||||||||||||||||||
Disassembly XP | 27.6 | ||||||||||||||||||
Item quantity required | 1 | ||||||||||||||||||
Material count | 12 | ||||||||||||||||||
Base junk chance | 0.0% | ||||||||||||||||||
Special materials | |||||||||||||||||||
2 × Cywir components | Always | ||||||||||||||||||
Common materials | |||||||||||||||||||
Stave parts | 35/100 | ||||||||||||||||||
Tensile parts | 30/100 | ||||||||||||||||||
Flexible parts | 30/100 | ||||||||||||||||||
Rare materials | |||||||||||||||||||
Precise components | 3/100 | ||||||||||||||||||
Dextrous components | 2/100 | ||||||||||||||||||
Gallery[edit | edit source]
Update history[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
- update 4 March 2024(Update):
- Seren Godbow
- AVG damage: 140% (per shot).
- The initial shot always targets the centre of the NPC.
- Subsequent shots target tiles within a 5x5 area around the centre.
- Note: This means that 5x5 enemies will always be hit 5 times.
- Seren Godbow
- patch 17 May 2021(Update):
- Fixed an issue where the Seren Godbow's special attack debuff was cleared too quickly.
- patch 23 April 2019(Update):
- Chargebows will now only consume equipped arrows that have an effect, such as bane, broad and blackstone.
- patch 4 March 2019(Update):
- Chargebows now take into account arrows equipped or held in an equipped quiver, so special effects like those of dragonbane and black stone arrows can be used with them. Damage will be reduced to the lowest tier of the arrow or chargebow. Chargebows will work as usual when no arrows or another type of ammunition is held in the ammo slot.
- patch 21 January 2019(Update):
- Seren Godbow special attack changes:
- Fixed an issue with some of the damage calculations.
- The special attack now ensures damage bonuses are applied correctly, for example Death's Swiftness.
- Seren Godbow special attack changes:
- patch 21 May 2018(Update):
- Ice dyed augmented Seren godbow, Zaros godsword, and staff of Sliske will now show their correct value in the wealth evaluator.
- patch 9 April 2018(Update):
- The attack range was increased from 7 to 9.
- patch 3 April 2018(Update):
- The ice-dyed variants of the staff of Sliske, Seren godbow, and Zaros godsword will now correctly show their untradeable wealth value in the wealth evaluator interface.
- patch 22 January 2018(Update):
- The used versions of a Zaros godsword, staff of Sliske and Seren godbow can no longer be traded.
Trivia[edit | edit source]
- There was a bug where the godbow's special attack would hit other players outside of the Wilderness when in a friendly duel. This was quickly hotfixed after it was discovered.
- Deaths caused by this bug were considered unsafe, and resulted in the loss of Hardcore status for Hardcore Ironmen.[1]
- The special attack may hit less often on larger, even sized NPCs compared to the odd sized NPCs. This results from the convention of setting the boss's centre as the southwest corner of the centre in even sized NPCs.
Notes[edit | edit source]
- ^ The exception for this are Deathspore arrows - for each arrow of Crystal Rain that lands a critical hit, the player will receive a stack of Feasting Spores.
- ^ a b c d Approximations for non-Death's Swiftness columns include:
- Low bound assumes 2000 Ability damage, no aura.
- High bound assumes 2200 Ability damage, Reckless aura.
- Both use high end perks (without Ruthless), Erethdor's grimoire, Elder overload potion, Desolation, Vulnerability, 3% Berserker's Fury, 2.5% Ripper demon passive.
- Low bound assumes 2000 Ability damage, no aura.
- ^ Vorago is blocked on phases 5, 10 and 11 and during "The End" special attack.
- ^ TzKal-Zuk is blocked during the DPS checks while sitting on his throne.
- ^ Telos is 10x10 during phase 5.
- ^ Raksha is blocked on phase 4.
- ^ Make sure you are opted out of PvP, or else bringing the Seren godbow is a huge risk.
References[edit | edit source]
- ^ Maikeru RS. "Mod Shauny's Honest Answers! - Trimming Armour Podcast #10 w/ Mod Shauny." (27:17), YouTube video. 30 October 2019. "This is with the Seren godbow. The Seren godbow, if you were to duel someone in the duel anywhere update the Seren godbow spec would hit any player around you, any player, now this would actually kill hardcore ironman like, literally, like unsafe death like, this is literally like Falador Massacre V2, in essence."; "I remember when it first happened, I went onto my mod, I was visible, I went into grand exchange, I watched two people dual each other. One guy moved into a perfect square where everyone was doing their grand exchange trades and literally got like 10s by like the SGB and it was pretty scarey.[sic]"
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Shortbow |
| ||||||||
---|---|---|---|---|---|---|---|---|---|
Shieldbows |
| ||||||||
Rewards |
| ||||||||
Treasure Trail |
| ||||||||
Dyed |
| ||||||||
Promotional | |||||||||
Removed |