Bend It Like Bumblebee: Action Figure Articulation Vs. Aesthetics (2024)

  • Bend It Like Bumblebee: Action Figure Articulation Vs. Aesthetics (1)

    John Wilson

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John Wilson

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Articulation, also known as points of articulation, is the ability for a figure to move and the amount of areas that allow that movement. Toys based on people or animals were formerly stiff and unmoving molded things or plush fabric pieces. Some articulation began to enter these toys with thebaby dolls designed forgirls but it took a while to come to the dolls, soon to be known as action figures, of boys. The conundrum here is that the amount of articulation in figures didn’t seem to grow progressively through time but instead has followed a back and forth game with the atheistic and art design intended for the figures.

Bend It Like Bumblebee: Action Figure Articulation Vs. Aesthetics (3)

In 1964, Hasbro coined the term action figure under the belief that that boys would not play with “dolls.” They made the term to work with their G.I. Joe: America’s Moveable Fighting Man figure. You can read more about thatearly Hasbrohistory here. That said, the 12” tall articulated figure was initially advertised to have twenty one points of articulation but actually only had nineteen. This is an incredible amount for the time and the quality of the materials including wire hooks, metal rivets and strong elastic are the reason why so many of these figures still exist up to this day. Conversely, the famous Kenner Star Wars Luke Skywalker figure had far less movement. The four inch tall figure, released by Kenner in 1977, had only five points of articulation; at both shoulders, both hips and the neck. However, the figure had a large number of aesthetic qualities that moved it away from the G.I. Joelegacy.It looked like the character from the movie and the actor who portrayed him, Mark Hamill (albeit with decidedly blonder hair). The costume was screen accurate and his light saber mind-blowingly extended from his arm to rise from his hand. That was as close to a special effect as we had seen in a child’s toy at that time.

Bend It Like Bumblebee: Action Figure Articulation Vs. Aesthetics (4)

The next two decades showed an expansion in the action figure concept in a number of key ways. Theseincludedthe continuing struggle between articulation and aesthetics. There was also a rise of non-human characters including monsters, animal based creatures and robots. The Micronauts were a toy line based on the Japanese import Microman from the publisher Takara. The figures were licensed in the United States by the MEGO Corporation beginning in the mid 70s. The line is known for its high level of articulation compared to other similar figures of the time. One of the more unusual features of this toy line is that several of the figures were transparent, allowing the collector to view its inner workings. Many of the figures came with detachable and interchangeable parts. It also has the distinction of being one of the few toy properties that did not have an animated series attached to it.

Bend It Like Bumblebee: Action Figure Articulation Vs. Aesthetics (5)

A line of robots that seemed spawned in honor of its animated series and viceversaare the the Transformers. The fan favorite Bumblebee (who we tip a hat to in this article’s title)only had seven moving parts but those parts go specifically toward changing him into a very cool, VW Bug (not the tricked out Camaro seen in the films). The design of Bumblebee is perfectly suited to its operation as a vehicle. And while in the transformed robot form, the car elements, like the tires, are tucked away as to not impede its movement as a humanoid figure. The juggernaut Transformers would go on todominatethe field throughout the decade of the 80s.

The 80s also sawgrowth away from robotsover to anthropomorphize animals. The Thundercats followed the noble cat like people of Third Earth as they battled the evil Mum-Ra. The action figures, while interesting visually, followed the basic design of the time in their articulation. In step with the somewhat standardizedMasters of the Universedesign, the arms and legs of Lion-O, the young prince of the Thundercats, are fixed in a bent position. Both hands have a claw like design that allows for the holding of weapons. The only articulate parts are at the hips, shoulders, neck and waist. The later articulation allows for the figure’s “action”, setting the stage for Lion-O to “swing” The Sword of Omens. The figure did have an interesting featurethat wasunrelated to its articulation. Alongside the Sword of Omens came the even more impressive Claw Shield that fitright over the figure’s hand. This shieldincluded a function that, when an included “power ring” is pressed to Lion-O’s back, allowed his eyes will light up.

Bend It Like Bumblebee: Action Figure Articulation Vs. Aesthetics (6)

As cool as these functions are, they pale to the next pop culture powerhouse that isthe Teenage Mutant Ninja Turtles.The story, which many of you may know well, follows four mutated sewer turtles raised by an intelligent rat who were taught the ways of the ninja. While the characters started as a far more grim and gritty independent comic, it is the much more kid-friendlycartoon series that created the toy franchise. This was a move that the toy company Playmates insisted on before they would go ahead with that initialseries of figures. The stunning design is the first thing that set these toysapart. The figure of Leonardo, my personal favorite just because of the name, is a beautifully sculpted figure that includes the folds in the joints of the toes, one of which is bent causing the heel to rise to give an action pose. It also possesses muscles and veins that are just popping out, giving the figure a sense of power. The pupil-less eyes hidden by the color specific bandanna, knee and elbow pads only add tothe growling teeth set in defiance. Hisdouble swords are stored in the detachable body holster which makes fora stand out character in a franchisethat still flourishesto this day.

Bend It Like Bumblebee: Action Figure Articulation Vs. Aesthetics (7)

No discussion of articulation would be complete without mentioning the Marvel Legends series of figures. The series became well known in the 2000s for its incredible amount of articulation. For example, the Beta Ray Bill figure from the 2006 M.O.D.O.K. series was an excellent example of not only the advanced amount of articulation but also an aesthetically well done figure.Bill is a member of the Korbinite race who was able to lift Thor’s hammer Mjolner and briefly possessed the powers of Thor before being gifted his own hammer, Stormbreaker. The figure had an incredible 32 points of articulation. These include bending at the chest, swivels at the waist and hips, bends at the wrist, hands ankles and feet and in the case of the “horse-faced” Beta Ray Bill, an articulated jaw. Aesthetically, the sculpted face is amazing in its detail, musculature and the impressive amount of teeth. The bare arms are fully textured as well as highly muscled and the costume is in every bit directly from Walt Simonson’s sketchbook.

Bend It Like Bumblebee: Action Figure Articulation Vs. Aesthetics (8)

In terms of aesthetics in figures though, no company can hold a candle to the McFarlane Toys Company.McFarlane Toys came out of creator Todd McFarlane’s dissatisfaction with Mattel’s inability to create Spawn figures to his specifications. This caused McFarlane to open his own company and walked him towardhiringamazing sculptors and toy makers. Those individuals wouldgo on to createhighly detailed models of characters from his own work and a still growing number of franchises across a variety of entertainment genres.

The degree of impressive detail has grown exponentially over the years and has become synonymous to the company itself. 2002’s Spawn:The Evolution two pack is a prime example of this phenomenon. One figure is the original 1994 Spawn series 1 design. It is a fairly basic hero figure with the normal amounts of articulation. It does havea few interesting design points including a several tier cape and a variety of spikes and sculpted on chains. The 2002 Series 15 figure is a rocket ride up the scale of figure design. The cape is an entity unto itself as it easily has fifteen layersto the original’s two or three. It evenwraps around one of the arms of Spawn for dramatic posing. The chains and spikes have increased in complexityhang out and away from the body. The collar stands several inches above Spawn’s head. The paint job on the character, which was originally flat black, shows levels of wear and dirt while the formerly painted pouches on the leg are now raised and sculpted parts of the figure. An additional advantage over the initial figure is the inclusion of an amazingly designed base. It is rocky and skull covered and allows you to pose Spawn with one knee up and the cape seemingly flowing in the ever-present wind.

Bend It Like Bumblebee: Action Figure Articulation Vs. Aesthetics (9)

In today’s toys, articulation seems to have fallen by the wayside in some of the most popular collectibles and to a degree so has theheavily detailed aesthetic qualities. The Funko POP! series of collectibles tends to use the same overall design which has a limited amount of articulation and relies on just a few key details with hair and costume to give the figure its individuality.Looking at the broader world of figures driven to inarticulation, one of my personal favorites remainsKevin Smith’s Inaction Figures which quite literally haveno articulations and aresimply basic cartoon-like designs featuringcharacters from Clerks, Mallrats and other films in the View Askewniverse films.

Bend It Like Bumblebee: Action Figure Articulation Vs. Aesthetics (10)

As with so many things in pop culture though, interests wax and wane as do people’sopinions. So the battle between aesthetics and articulation has no clear winner this time. Well, exceptof coursefor those of us that love toys in all their forms!

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I am an avid enthusiast with a profound understanding of the intricate world of action figures and collectibles. My expertise extends across the evolution of toy design, articulation mechanisms, and the interplay between aesthetics and functionality in the realm of action figures.

The article discusses the concept of articulation in action figures, also known as points of articulation. It traces the historical development of articulation in toys, highlighting key moments and figures that shaped the industry. One notable mention is Hasbro's introduction of the term "action figure" in 1964 with G.I. Joe, a move aimed at rebranding toys for boys. Despite early discrepancies in advertised articulation points, the G.I. Joe figure set a standard with its innovative design, featuring wire hooks, metal rivets, and strong elastic materials.

The article touches upon iconic figures like Kenner's Star Wars Luke Skywalker, contrasting its limited five points of articulation with the character's movie-accurate aesthetic qualities. The narrative then explores the expansion of the action figure concept in the subsequent decades, introducing non-human characters like the Micronauts and the Transformers, each with unique articulation features.

Moving into the 80s, the Thundercats and the Teenage Mutant Ninja Turtles are discussed, emphasizing both visual appeal and articulation capabilities. The Thundercats figures, in line with the Masters of the Universe design, showcase articulation mainly at the hips, shoulders, neck, and waist. In contrast, the Teenage Mutant Ninja Turtles figures from Playmates stand out for their stunning design, detailed sculpting, and articulation that allows for dynamic poses.

The article also delves into the Marvel Legends series, known for its advanced articulation, citing the Beta Ray Bill figure as an example with an impressive 32 points of articulation. Additionally, McFarlane Toys is highlighted for its commitment to detailed aesthetics, with a specific mention of the Spawn: The Evolution two-pack, showcasing the evolution of figure design over the years.

Towards the end, the article notes a shift in contemporary collectibles, citing examples like Funko POP! figures, which prioritize limited articulation and rely on distinct details for individuality. It closes by acknowledging the ongoing debate between aesthetics and articulation preferences in the ever-evolving world of action figures and collectibles.

Bend It Like Bumblebee: Action Figure Articulation Vs. Aesthetics (2024)

FAQs

What are the types of articulation in action figures? ›

A common feature among action figures is body articulation, often referred to as points of articulation (POA) or joints. The most basic forms of articulation include one neck joint, two shoulder joints, and two hip joints. Beyond these, rotating wrists, bending knees, and a swiveling waist are also common.

Are action figures meant to be played with? ›

The short answer is yes, adults can still play with action figures. In fact, there are many benefits to playing with action figures as an adult.

What is the difference between a doll and an action figure? ›

Traditionally, the dolls have groomable hair and changeable clothes, while action figures had a smaller scale and specific features that enhanced their play value. But in the modern era, the line between doll and action figure is getting increasingly blurry.

What are the 4 types of articulation? ›

These are Substitution, Omission, Distortion, and Addition. Any of these could be signs that a child has an articulation disorder. Substitution, which is the most common type, occurs when the speaker replaces one sound in a word with another. Distortion is when the sounds are not pronounced correctly or slurred.

What are the 3 types of articulations? ›

Functionally the three types of joints are synarthrosis (immovable), amphiarthrosis (slightly moveable), and diarthrosis (freely moveable).

What are the 4 main types of joints? ›

What are the different types of joints?
  • Ball-and-socket joints. Ball-and-socket joints, such as the shoulder and hip joints, allow backward, forward, sideways, and rotating movements.
  • Hinge joints. ...
  • Pivot joints. ...
  • Ellipsoidal joints.

What are all 5 types of joints? ›

The six types of freely movable joint include ball and socket, saddle, hinge, condyloid, pivot and gliding. Common causes of joint pain include inflammation (pain and swelling), infection and injury.

What are the four ways joints are classified? ›

A joint is defined as a connection between two bones in the skeletal system. Joints can be classified by the type of the tissue present (fibrous, cartilaginous or synovial), or by the degree of movement permitted (synarthrosis, amphiarthrosis or diarthrosis).

Is it normal for a 12 year old to play with action figures? ›

Yes, it is completely normal for 12-year-olds to play with toys. At this age, many children (boys or girls), regardless of gender, engage in toy play. It's a healthy part of development, with no specific age limit for outgrowing toys. Many adults continue to enjoy toys as well.

Is collecting action figures childish? ›

For people who pursue the hobby, collecting figurines is for any age and requires passion and commitment, just like any other hobby.

Are action figures worth collecting? ›

Think of the action figures popular in the 1960s and 1970s. Articulation is limited but their age can make them collectible, especially if the toys are in pristine condition. If older action figures are still in the box, there's a good chance it's considered valuable by collectors.

Is Barbie a doll or an action figure? ›

Barbie is a fashion doll created by American businesswoman Ruth Handler, manufactured by American toy and entertainment company Mattel and introduced on March 9, 1959.

Why do black dolls cost more than white dolls? ›

“The problem, I believe when we look at these discrepancies in pricing is that toy manufacturers do not produce Black dolls in proportion to the number of people in the human population,” she said, citing that Black dolls are less commonly made and often hand-crafted.

Are action figures technically dolls? ›

No, there is no difference between dolls and action figures. Hasbro coined the term “action figure” when it released the G.I. Joe toy line in the 1960s and wanted to market the dolls to boys. “Action figure” sounded more masculine, and it worked.

What does articulation mean in action figures? ›

Articulation: The points at which an action figure can be posed. Ball joint: An articulation point, usually shaped like a ball, that allows for near-full rotation of the limb. Most often used for a figure's shoulders, but often seen on the neck and hips.

What are the 5 manner of articulation? ›

What are the five manners of articulation? The five manners of articulation used for consonant sounds in the English language are: plosive, fricative, affricate, nasal and lateral approximant.

What does articulated action figure mean? ›

Articulated Figure. Figure or doll that has attached parts (arms, legs, appendages) that can be adjusted or posed.

What is the action of articulation? ›

Primary articulation refers to either (1) the place and manner in which the stricture is made for a consonant or (2) the tongue contour, lip shape, and height of the larynx used to produce a vowel. The primary articulation may still permit some range of movement for other articulators not involved in its formation.

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