At a CAGR 23.3% AR VR Chip Market Expected to Grow $7.75 Billion by 2026 (2024)

AR/VR Chip Industry

AR/VR Chip Market Size, Share | AR VR Technology Future Trends 2026

The global AR/VR chip market forecast is expected to witness considerable growth due to its emerging trends of faster and efficient connectivity solutions in gaming and entertainment & media segments.”

— Kishor Kanade

PORTLAND, OREGON, UNITED STATES, August 15, 2021 /EINPresswire.com/ -- Increase in demand for AR/VR chip in gaming vertical and surge in need for adoption of AR/VR in various applications have boosted the growth of the global q. The healthcare segment is anticipated to portray the highest CAGR of 27.8% during the study period. On the other hand, the market across Asia-Pacific held the largest share in 2018, accounting for more than half of the market.

As per the report published by Allied Market Research, the global AR/VR chip market accounted for $1.38 billion in 2018, and is estimated to reach $7.75 billion by 2026, growing at a CAGR of 23.3% from 2019 to 2026.

Download Report Sample (Tables, Figures with Insights): https://www.alliedmarketresearch.com/request-sample/6431

The key AR/VR chip market leaders profiled in the report include Qualcomm Technologies Inc., NVIDIA Corporation, Imagination Technologies Limited, MEDIATEK Inc., Intel Corporation, Spectra 7, Advanced Microdevices Inc, International Business Machine Corporation, Samsung Electronics Co. Ltd, and Huawei Technologies Co. Ltd. These key players adopted several strategies such as new product launch and development, acquisition, partnership & collaboration, and business expansion to increase their AR/VR chip market share.

Key Benefits for Stakeholders:

•This study includes the analytical depiction of the global AR/VR chip market outlook along with the current trends and future estimations to determine the imminent investment pockets.
•The market size is determined to understand the profitable trends to gain a stronger foothold.
•The report presents information related to key drivers, restraints, and opportunities with a detailed impact on the AR/VR chip market analysis.
•The current AR/VR chip market forecast is quantitatively analyzed from 2018 to 2026 to benchmark financial competency.
•Porter’s five forces analysis illustrates the potency of the buyers and suppliers in the AR/VR chip industry.
•The report includes the AR/VR chip market trends and market share of key vendors.

The global AR/VR chip market is segmented on the basis of type, device type, end user, and geography.

On the basis of device type, the market is categorized into head-mounted display, head-up display, handheld device, gesture tracking device, and projector & display wall. The head-mounted display segment held the largest share in 2018, accounting for more than half of the market. However, the head-up display segment is projected to manifest the fastest CAGR of 25.2% during the forecast period.

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Based on type, the market is categorized into processor ICs, user interface ICs, and power management ICs. The processor ICs segment dominated the market in 2018, accounting for more than half of the market. Moreover, the segment is expected to register the highest CAGR of 24.1% during the forecast period.

Based on end user, the market is divided into gaming, entertainment & media, aerospace & defense, healthcare, and others. The healthcare segment is anticipated to portray the highest CAGR of 27.8% during the study period. However, the gaming segment contributed the largest share in 2018, accounting for more than two-fifths of the market.

The global AR/VR chip market is analyzed across various regions such as North America, Europe, Asia-Pacific, and LAMEA. The market across Asia-Pacific held the largest share in 2018, contributing to more than half of the market. Moreover, the region is estimated to manifest the highest CAGR of 24.7% during the forecast period.

Get detailed COVID-19 impact analysis on AR VR Chip Market: https://www.alliedmarketresearch.com/request-for-customization/6431?reqfor=covid

About Us:

Allied Market Research (AMR) is a full-service market research and business-consulting wing of Allied Analytics LLP based in Portland, Oregon. Allied Market Research provides global enterprises as well as medium and small businesses with unmatched quality of "Market Research Reports" and "Business Intelligence Solutions." AMR has a targeted view to provide business insights and consulting to assist its clients to make strategic business decisions and achieve sustainable growth in their respective market domain.

We are in professional corporate relations with various companies and this helps us in digging out market data that helps us generate accurate research data tables and confirms utmost accuracy in our market forecasting. Each and every data presented in the reports published by us is extracted through primary interviews with top officials from leading companies of domain concerned. Our secondary data procurement methodology includes deep online and offline research and discussion with knowledgeable professionals and analysts in the industry.

David Correa
Allied Analytics LLP
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At a CAGR 23.3% AR VR Chip Market Expected to Grow $7.75 Billion by 2026 (2)

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At a CAGR 23.3% AR VR Chip Market Expected to Grow $7.75 Billion by 2026 (2024)

FAQs

What is the CAGR of augmented reality? ›

The augmented reality and virtual reality (AR/VR) market is poised for significant growth, with a projected CAGR of 11.8% from 2024 to 2033. By 2033, the market is anticipated to reach approximately USD 106.2 billion, marking a substantial increase from USD 34.8 billion in 2023.

What is the forecast for VR AR? ›

Augmented Reality and Virtual Reality (AR and VR) Market Synopsis (2024-2031): The global Augmented Reality and Virtual Reality (AR and VR) market size was valued at USD 31758.4 million in 2023 and is expected to expand at a CAGR of 38.12% during the forecast period, reaching USD 220496.0 million by 2031.

How big is the AR and VR market in 2024? ›

The AR & VR market is projected to generate revenue of US$40.4bn in 2024. This market is expected to grow at an annual rate of 9.64% (CAGR 2024-2028), resulting in a projected market volume of US$58.3bn by 2028.

What is the future of VR and AR? ›

AR and VR are increasingly being used to create an immersive social environment. Such technologies let users interact with others in a virtual space, regardless of their physical location. Future trends include improved voice, lifelike avatars, gesture recognition, and enhanced social interaction features.

What is CAGR vs growth rate? ›

The main difference between the CAGR and a growth rate is that the CAGR assumes the growth rate was repeated, or “compounded,” each year, whereas a traditional growth rate does not. Many investors prefer the CAGR because it smooths out the volatile nature of year-by-year growth rates.

How do you use CAGR for projections? ›

The compound annual growth rate (CAGR) formula is the ending value divided by the beginning value, raised to one divided by the number of compounding periods, and subtracts by one. Where: Ending Value (or Future Value) ➝ The value at the end of the period (EoP).

How VR and AR will be used in 2025? ›

In conclusion, by 2025, VR and AR technologies are likely to be integral tools in network planning and routing in the telecom industry. They can transform these tasks from being complex and time-consuming to more efficient and accurate, ultimately enhancing the quality of telecom services.

Where will VR be in 10 years? ›

However, 10 years from now, everyone could have a playpen where they use VR and also physically move around – run, crouch, jump, etc. without any risk to their health. This would be huge for the gaming and fitness industry, which will jump at the chance to provide a much more engaging experience to their clients.

Is VR and AR growing? ›

The Global Augmented and Virtual Reality (AR VR) market is anticipated to rise at a considerable rate during the forecast period, between 2023 and 2031. In 2022, the market is growing at a steady rate and with the rising adoption of strategies by key players, the market is expected to rise over the projected horizon.

How big is the VR market in 2026? ›

The Global Augmented and Virtual Reality Market Size reached over USD 14.9 billion in 2020 and is expected to reach USD 76.7 billion by 2026. The 2021–2026 augmented and virtual reality market CAGR is 35.8%.

How big is the AR VR market in 2030? ›

The AR and VR industry value will reach USD 210.4 billion in 2030. The AR and VR industry is USD 58.6 billion in 2024. AR technology will advance at a CAGR of 23.9% in the coming years.

What will VR be like in 2030? ›

2030 will bring a fantastic hardware upgrade

The end of this decade will introduce us to a new level of VR headsets as 8K headsets will become commonplace. 8K resolution will give us a clearer picture, thus eliminating pixelization when observing objects up close.

Is VR growing or dying? ›

VR in general is dying a slow death. “AI” has taken its place as the next hot thing for the 2020s. VR never demonstrated enough value for the general public. Sure there are some highly specialized niches where it excels, but it's never gonna be the next iPhone that everyone must have to function in the world.

Why is VR better than AR? ›

Key Differences between AR and VR

VR completely immerses users in a simulated environment, totally disconnecting them from the physical world. Interaction With the Environment: AR enables users to interact with virtual and physical objects in their immediate surroundings.

Why isn't VR more popular? ›

Consumers have been hesitant to adopt VR due to some of the upfront costs and the belief that it will not be a quality product for the money. But this has come about due to competition from other technologies and the fact that VR is still relatively new.

What is the growth rate of AR? ›

Global Augmented Reality Market Insights

Augmented Reality (AR) Market was valued at USD 31.97 Billion in 2019 and is expected to grow from USD 42.04 Billion in 2023 to reach USD 375.90 Billion by 2031, at a CAGR of 31.5% during the forecast period (2024-2031).

How fast is augmented reality growing? ›

In 2019, there were approximately 0.44 billion active AR user devices. By 2021, this number had almost doubled to 0.81 billion. As of 2023, there are 1.4 billion AR user devices in active use. And that figure is expected to increase to 1.73 billion in 2024.

What is the CAGR of 3D modeling? ›

According to the latest research, the global 3D Models market size was valued at USD 1320.85 million in 2022 and is expected to expand at a CAGR of 17.46% during the forecast period, reaching USD 3468.91 million by 2028.

What is considered a good CAGR rate? ›

For large-cap companies, a CAGR in sales of 5-12% is good. Similarly, for small companies, a CAGR between 15% to 30% is good. On the other hand, start-up companies have a CAGR ranging between 100% to 500%. Also, such high growth rates in the early stages are not completely abnormal.

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